Fire Anubis (Khmun)
Awakened Name: Khmun
Khmun as a support type monster, got a decent HP pool of 10.7k. And that is complemented by a high base defence of 648. Quite tanky.
His first skill, attacks an enemy twice with each attack having a 50%(@max skill) chance to disturb enemy HP recovery. Statistically, the disturb HP would be having a 100% chance because this skill will attack twice.
The second skill is scaled through your max HP and Khmun recovers 50% dealt damage as HP. 50% heal is huge considering that you can use this every 3 turns @max skill.
The third skill reminds me of the skill of molly which grants a shield that last for 1 turn to an ally with the least HP. Although you can’t control on which one to have the shield, this skill is still awesome because it is passive which means every turn he will apply a shield.
I would recommend to build Khmun with Violent/Energy. On slot 2, it should be SPD and slot 4 and 6, I would recommend HP for him to get tankier.
So where you can use Khmun?
He is good as arena offence and defence but he is more effective as Dungeon farmer because of his support skills.
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||10710|
|ATK Stats @ max level 6 ★||615|
|DEF Stats @ max level 6 ★||648|
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Harmful Effect Rate +5%
- Lv.4 Damage +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
Deals damage proportionate to your MAX HP and recovers 50% of the damage dealt as HP. (Reusable in 4 turns)
- Lv.2 Damage + 5%
- Lv.3 Damage + 10%
- Lv.4 Damage + 10%
- Lv.5 Cooltime Turn - 1
Grants a shield that lasts for 1 turn to an ally with the least HP. The amount of damage that the Shield absorbs is proportionate to your level. [Automatic Effect]
- Lv.2 Shield + 10%
- Lv.3 Shield + 10%
- Lv.4 Shield + 10%
|Fourth Skill||Khmun Leader Skill (Awakened): Increases the Critical Rate of ally monsters in Guild Battles by 24%.|
|Awakened Bonus||Leader skill: The Critical Rate of ally Monsters is increased by 24% in Guild Battles.|
Temple of Wishes
Extra Turn - Violent/Revenge (HP/CD/HP)
Tank - Energy/Endure/Endure(HP/CD/HP)
Pros - Damage is scaled with HP, High HP pool, Ally shield
Cons - Mediocre Attack Speed
this guy can go solo
i dont think he gets enough credit when i actually like him more than arnold