- Monster Index
- Monster
- Light Imp (Taru)
Light Imp (Taru)


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Name: Imp
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Awakened Name: Taru
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Grade: ★★
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Type: Attack
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Affinity: Light
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Good/Food: Food
Monster Info
Stats(max level 6 ★)
HP Stats @ max level 6 ★ | 7905 |
ATK Stats @ max level 6 ★ | 604 |
DEF Stats @ max level 6 ★ | 516 |
SPD | 114 |
Skills
First Skill |
Holy Spear Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. - Lv.2 Damage +5% - Lv.3 Damage +5% - Lv.4 Damage +5% - Lv.5 Damage +5% - Lv.6 Damage +5% - Lv.7 Damage +5% - Lv.8 Damage +15% |
Second Skill |
Light Ball Throws a Light Ball and stuns the enemy for 1 turn. (Reusable in 4 turns) - Lv.2 Damage +10% - Lv.3 Damage +10% - Lv.4 Damage +10% - Lv.5 Cooltime Turn -1 |
Third Skill |
Furious Pierce (Awakened) Launches an attack that penetrates the enemy's guard. This attack receives a 50% Critical Rate bonus. (Reusable in 5 turns) - Lv.2 Damage +10% - Lv.3 Damage +10% - Lv.4 Damage +10% - Lv.5 Cooltime Turn -1 |
Awakened Bonus | New Skill [Furious Pierce] |
Summon From
Source |
Secret Dungeon Temple of Wishes Scroll of Light & Darkness |
Rune Recommendations
Runes |
Rage/Blade (ATK/CD/ATK) Fatal/Blade ATK/CD/ATK) Swift/Blade (ATK/CD/ATK) |
Feedback
Personal |
Pros - High Damage Output, very fast Cons - Squishy |
User Reviews
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Taru is worth having
If runed right this thing can hit like a truck. My Taru is only lv 30, 4*, & 162% criti dmg and I can hit for 8-9k damage. That's pretty good and it's only 4*. I have seen others on YouTube hit between 25k-30k damage. It's a good mon imo, not food at all. I use it for guild battles, arena, light dungeon (since it's third skill ignores defense 100%) and giants. Not recommended for necropolis or drags.
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fear this little mons
atk%/cd%/atk% take hp%/acc%/cr% as sub and fear this mons