Water Bearman (Gruda)
Awakened Name: Gruda
Gruda is pretty handy as a tanker. He got a huge pool of HP and defence. His first skill attacks an enemy and provokes it with 80% chance if max skills. This will suit him well as a tank.
Looking at the second skill of Gruda, he attacks an enemy inflicting a damage that is proportionate with the max HP. This is pretty cool because the damage is scaled by his max HP. To compliment all of this, his third skill is a passive one that decreases all incoming damage by 25%.
This bearman not only has high HP pool, his skill compliment with each other. High HP and damage reduction passive skills really suits him well. But for all the Bearman, is still the best one because that guy was able to heal. But if you are looking for a full pledge tank, Gruda is your guy.
For Gruda to be useful rune him with violent/revenge with HP on all slots. The violent for more turns thus provoking more. HP on all slots for him to increases his base pool.
So where you can use Gruda?
You can use Talc as your tanker in the arena offence and defence. He is also useful in clearing up dragon and giant dungeons.
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||11700|
|ATK Stats @ max level 6 ★||351|
|DEF Stats @ max level 6 ★||681|
Strikes and provokes the enemy for 1 turn with a 50% chance.
- Lv.2 Harmful Effect Rate +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +15%
Strikes and inflicts damage proportionate to your MAX HP. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Willpower (Passive) (Awakened)
Decreases all incoming damage by 25%.[Automatic Effect]
|Fourth Skill||Gruda Leader Skill: Increases the Defense of ally monsters with Water attribute by 30%.|
|Awakened Bonus||New Skill [Willpower (Passive)]|
Pros - High Base HP
Cons - Very slow and hit like a child