- Monster Index
- Water Yeti (Kunda)
Water Yeti (Kunda)
Awakened Name: Kunda
Kunda eventhough he has a medicore base HP, he makes up of it by having a decent defence. However, Kunda is still food. He is not that helpful in any other than necropolis. He is quite handy in handling necropolis dungeon because his basic skills, attacks an enemy 2 times. And also his 2nd skill is also a multi attack thus makes him an ideal monster for Necropolis dungeon farming. Other than this, he is pretty much useless.
His first skill basically attacks the enemy 2 times and with 80 % chance @max skills of inflicting an attack speed debuff. Dont expect much damage on this skill because it will be very low.
The second skill attacks the enemy with 2 fast punches, each punch having a 50% chance to stun the enemy for 1 turn. This skill can be used every 2 turns @max skills.
The first skill and second skill is basically identical to all other yetis. His third skill differentiates him from the rest. Basically he grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. And also using this skill removes all harmful effects. The cooldown of this skill is pretty low, its only 3 turns @max skills. Consider having unlimited immunity.
I would recommend to rune Kunda with Violent Revenge with HP/DEF/DEF on slot 2/4/6 respectively.
So where you can use Kunda?
Kunda is ideal to farm nercropolis dungeon.
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||8235|
|ATK Stats @ max level 6 ★||483|
|DEF Stats @ max level 6 ★||615|
Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Attacks the enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Cooltime Turn -1
Wall of Ice (Awakened)
Grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. Removes all harmful effects. (Reusable in 5 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
|Awakened Bonus||New Skill [Wall of Ice]|
Mt. White Ragon
Extra Turn - Violent/Revenge(SPD/HP/Def)
Tanky Support - Energy/Focus/Focus(HP/HP/HP)
Pros - 3 turn immunity buff
Cons - Hit like a 5 year old