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- Wind Drunker Master (Huan)
Wind Drunker Master (Huan)


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Name: Drunker Master
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Awakened Name: Huan
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Grade: ★★★
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Type: Attack
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Affinity: Wind
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Good/Food: Good
Huan is one of a kind in summoners war. It’s rare to have an attack type monster that has an AOE heals. Moreover the healing ability of Huan is scaled through his attack power which is really fantastic. If you are interested for his heals and deal some damage, rune him with Fatal and all attack % on slot 2,4,6. However if you like him to be a nuker, Rage/Blade will suit him well because you already have a base critical rate of 15% as his awakened bonus.
His third skill Phoenix kick deals a great deal damage while decreasing the opponent defence and increasing your defence for 2 turns. This is awesome, you deal a huge damage to the enemy and apply a debuff while buffing yourself. It’s a complete package for nuker.
Considering that drunken masters are quite common, they even come out from unknown scrolls; Huan is one hell of 3 star nuker and can level up his skills very easily.
So where you can use Huan?
You can use him in arena and toa because he can heal and deal huge damage. Most importantly he can be use as an additional healer and nuker for Giant B10.
Final Verdict:
Good Monster
Monster Info
Stats(max level 6 ★)
HP Stats @ max level 6 ★ | 8235 |
ATK Stats @ max level 6 ★ | 736 |
DEF Stats @ max level 6 ★ | 527 |
SPD | 99 |
Skills
First Skill |
Rolling Punch Approaches the enemy like a drunkard to throw a punch and decreases the Attack Power for 1 turn with an 80% chance. - Lv.2 Damage +5% - Lv.3 Harmful Effect Rate +10% - Lv.4 Damage +10% - Lv.5 Harmful Effect Rate +10% - Lv.6 Damage +10% |
Second Skill |
One More Drink Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns) - Lv.2 Recovery +10% - Lv.3 Recovery +10% - Lv.4 Recovery +10% - Lv.5 Cooltime Turn -1 |
Third Skill |
Phoenix Kick Attacks the enemy with a graceful blow and decreases the Defense for 2 turns with a 75% chance. Your Defense is increased for 2 turns. (Reusable in 4 turns) - Lv.2 Damage +10% - Lv.3 Harmful Effect Rate +10% - Lv.4 Damage +10% - Lv.5 Harmful Effect Rate +15% - Lv.6 Cooltime Turn -1 |
Awakened Bonus | Increases Critical Rate by 15%. |
Summon From
Source |
Unknown Scroll Mystical Scroll Mystical Summon Social Summon |
Rune Recommendations
Runes |
DPS - Rage/Blade(ATK/CD/ATK) Support Healer - Fatal/Will(ATK/ATK/ATK) |
Feedback
Personal |
Pros - Healer skills for an Attack type is rare Cons - slow, squishy |