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Wind Yeti (Rakaja)

Wind Yeti (Rakaja)
Attribute: Wind
Category: Monster
  • Name: Yeti
  • Awakened Name: Rakaja
  • Grade: ★★
  • Type: Defence
  • Affinity: Wind
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

7.5
  • World Arena 5 / 10
  • Arena 6 / 10
  • Giant Dungeon 8 / 10
  • Dragon Dungeon 8 / 10
  • Necropolis 8 / 10
  • TOA 8 / 10
  • Rift Raid 8 / 10
  • Siege Battle 6 / 10

Rakaja has a medicore base HP however he makes up of it by having a decent defence. Rakaja is one of the few natural born 3 star because of his decent healing skill. His third skill heals all allies by 10% multiplied by how many allies are currently alive. So let’s say he had 4 surviving allies then he will heal 40% to all. That would be very helpful especially in Dungeon.

His first skill basically attacks the enemy 2 times and with 80 % chance @max skills of inflicting an attack speed debuff.  Dont expect much damage on this skill because it will be very low.

The second skill attacks the enemy with 2 fast punches, each punch having a 50% chance to stun the enemy for 1 turn. This skill can be used every 2 turns @max skills.

Because of his multi hit attacks, he is a desirable monster to farm necropolis. If you to this path rune him with Violent/Revenge(HP/DEF/Accuracy) and he will be a beast.

So where you can use Rakaja?

Rakaja can be used in the arena especially as defence, toa, faimon farming, giant,dragon, and necropolis dungeons.

Final Verdict:

Very Good Monster.

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 8235
ATK Stats @ max level 6 ★ 483
DEF Stats @ max level 6 ★ 615
SPD 101

Skills

First Skill Slash Hook
Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Damage +10%
- Lv.7 Harmful Effect Rate +20%
Second Skill Heavy Slash
Attacks the enemy with 2 fast punches, each punch having a 30% chance to stun the enemy for 1 turn. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
- Lv.7 Cooltime Turn -1
Third Skill Synergy (Awakened)
Recovers all ally HP in proportion to the number of surviving allies. (Reusable in 5 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Cooldown Turn -1
- Lv.5 Cooldown Turn -1
Awakened Bonus New skill - [Synergy]

Summon From

Source Unknown Scroll
Social Summon
Secret Dungeon
Magic Shop

Rune Recommendations

Runes Speedy - Swift/Guard(SPD/HP/Def)
Extra Turn - Violent/Revenge(SPD/HP/Def)

Feedback

Personal Pros - Healing skill with high recovery.
Cons - Hit like a 5 year old

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