- Monster Index
- Monster
- Fire Horus (Duamutef)
Fire Horus (Duamutef)


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Name: Horus
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Awakened Name: Duamutef
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Grade: ★★★★
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Type: Defense
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Affinity: Fire
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Good/Food: Good
Monster Info
Stats(max level 6 ★)
HP Stats @ max level 6 ★ | 9390 |
ATK Stats @ max level 6 ★ | 626 |
DEF Stats @ max level 6 ★ | 725 |
SPD | 102 |
Skills
First Skill |
Overpower Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. - Lv.2 Damage +5% - Lv.3 Harmful Effect Rate +5% - Lv.4 Damage +10% - Lv.5 Harmful Effect Rate +10% - Lv.6 Damage +10% - Lv.7 Harmful Effect Rate +15% |
Second Skill |
Defensive Stance Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns) - Lv.2 Cooltime Turn -1 - Lv.3 Cooltime Turn -1 |
Third Skill |
Strategic Prevention Attacks an enemy, absorbing 30% of its Attack Bar and stunning it for 1 turn with a 70% chance. The damage of this skill increases accordingly to your Defense. (Reusable in 5 turns) - Lv.2 Damage +10% - Lv.3 Harmful Effect Rate +10% - Lv.4 Damage +10% - Lv.5 Harmful Effect Rate +20% - Lv.6 Cooltime Turn -1 |
Fourth Skill | Leader Skill (Awakened): Increases the HP of ally monsters in the Arena by 33%. |
Awakened Bonus | Leader skill: Increases the HP of ally monsters in the Arena by 33%. |
Summon From
Source |
Mystical Scroll Mystical Summon Legendary Scroll Fire Scroll Temple of Wishes |
Rune Recommendations
Runes |
Extra Turn - Violent/Revenge(SPD/DEF/Accuracy) Tank - Guard/Endure/Endure(DEF/DEF/Accuracy) |
Feedback
Personal |
Pros - Hard like a tank, attack bar increase, attack bar debuff Cons - low HP, 1st and 2nd skill not scaled with defence |