- Monster Index
- Water Hollyberry Cookie
Water Hollyberry Cookie
Name: Water Hollyberry Cookie
Awakened Name: Hollyberry Cookie
This monster is very strong. From the looks of it, its imbalanced. You can use it in a lot of things particularly in Arena, World Arena(RTA), siege battle. It will be good in arena both offense and defence. Her 3rd skill is OP as it is a passive skill which randomly take revenge whenever an ally is attacked on which its damaged is scaled up by its max defence and stuns the enemy. The stun skill on this passive skill makes it a nice addition to your Arena lineup as this added unpredictability on how you fight.
Being a support type monster, her second skill is also a team support skill. This skill cleanses 1 harmful effect on all allies then increases 15 attack bar on all allies. Cleanser plus attack bar buffer is a great combination and will be helpful in a lot of scenarios.
First skill will provoke the enemy and the damage is scaled up by its max defence. The provoke effect is a perfect skill as being a support type, this monster is built as tanky as possible.
So where you can use Hollyberry Cookie?
Definitely can be used in TOA, arena, siege. Definitely can be used anywhere as its tanky and has multiple helpful buffs. I would see her to dominate in World arena and TOA hell.
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||10215|
|ATK Stats @ max level 6 ★||637|
|DEF Stats @ max level 6 ★||823|
Attacks the enemy to provoke for 1 turn with 50% chance. This attack will deal more damage according to your Defence.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +15%
- Lv.7 Harmful Effect Rate +15%
Sound the charge
Remove one harmful effect granted on all allies and increase their attack bar by 15% each. (Reusable in 5 turn(s))
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
If an ally takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your defence and stun the enemy for 1 turn.
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
|Fourth Skill||Leader Skill: Increases the defence of ally monsters with Water Attribute by 50%.|
Legendary Summoning Scroll
Violent runes will work and can pair up with any 2-rune. Build it as tankier as possible. Speed can be average depending on usage.
Three 2-rune setup will also work just make sure to pump on Defence and HP.
Interestingly, can be runed as well with Vampire then pump as much crit and critical damage. This is to take advantage of its revenge passive skill and the vampire is for sustainability.
Pros - Natural 5 star thus base stats is high. Highly versatile and can be used anywhere. Suitable support skills.
Cons - Element specific leader skill.