- Monster Index
- Monster
- Wind Amazon (Hina)
Wind Amazon (Hina)


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Name: Amazon
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Awakened Name: Hina
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Grade: ★★★
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Type: Attack
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Affinity: Wind
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Good/Food: Food
Hina’s eventhough she looks cool, the problem is her base stats. He got a low HP pool. Her attack is not that high. But Hina can be used in situational basis. Her aoe skill can prevent the target from using skill. That would be disastrous if the enemy’s defense are nukers and stunners. However it hardly make any impact if the enemies are tanker. He could be useful if properly match up with good nuker.
The skills of Hina the Wind Shot and Piercing arrows are scaled by her speed. So it would make sense to make her fast. And that would make her dangerous. It’s like killing 2 birds on one stone. If you rune her swift and put on slot 2 speed stats, that would make her a heavy damager while silencing all the enemies. She is an ideal part of a speed team.
Most importantly she is a fusion materials for wind nine-tailed fox (Arang) so better keep her.
So where you can use Hina?
Early game, she is a killer in the arena offence and defence. You can use her also in dungeon early stages.
Final Verdict:
Food. Good in early game. Keep her since she is a fusion material.
Monster Info
Stats(max level 6 ★)
HP Stats @ max level 6 ★ | 9225 |
ATK Stats @ max level 6 ★ | 845 |
DEF Stats @ max level 6 ★ | 351 |
SPD | 102 |
Skills
First Skill |
Accurate Shot Attacks accurately with a 30% increased chance of landing a Critical Hit. - Lv.2 Damage +5% - Lv.3 Damage +5% - Lv.4 Damage +5% - Lv.5 Damage +5% - Lv.6 Damage +10% |
Second Skill |
Piercing Arrow Shoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP. (Reusable in 4 turns) - Lv.2 Damage +5% - Lv.3 Damage +10% - Lv.4 Damage +10% - Lv.5 Cooltime Turn -1 |
Third Skill |
Wind Shot Attacks the enemies with arrows of high velocity. Each arrow has a 50% chance to prevent the target from using a skill with cooldowns for 1 turn. The damage of this skill increases according to the Attack Speed. (Reusable in 5 turns) - Lv.2 Damage +10% - Lv.3 Damage +10% - Lv.4 Damage +10% - Lv.5 Cooltime Turn -1 |
Fourth Skill |
Hina Leader Skill (Awakened) Increases the Critical Rate of ally monsters by 13%. |
Awakened Bonus | Leader Skill |
Summon From
Source |
Mystical Scroll Mystical Summon Unknown Scroll Social Summon Wind Scroll Temple of Wishes Guild Shop |
Rune Recommendations
Runes | Speedy Damager - Swift/Blade(SPD/CD/ATK) |
Feedback
Personal |
Pros - High Hp, High Speed, Easy to max skill Cons - squishy because of low def, but higher HP than magical archers |