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Wind Hellhound (Gamir)

Wind Hellhound (Gamir)
Attribute: Wind
Category: Monster
  • Name: Hellhound
  • Awakened Name: Gamir
  • Grade: ★★
  • Type: Attack
  • Affinity: Wind
  • Good/Food: Food

Our Rating

The overall rating is based on review by our experts

  • World Arena 5 / 10
  • Arena 6 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 4 / 10
  • Necropolis 7 / 10
  • TOA 6 / 10
  • Rift Raid 5 / 10
  • Siege Battle 6 / 10

At early game Gamir would be a good nuker. You can use him as your main damager in the arena, toa, scenarios, and dungeon. However at mid game and late game, he is just too squishy to be useful. One shot and he will die easily. You can rune him Fatal/Energy with speed on slot 2, Attack % on slot 4 and 6. Well if you have monsters with endure like for example the Light Neostone Agent, this guy would be pretty useful. Make the enemy monster hit him until almost dead and because of the endure casted on him he won’t die. His passive skills will largely increase his attack power the lower his HP is. Rune him Rage/Blade or Fatal/Blade.

You can also use his high base speed to attack first, and hit a great deal of damage to the enemy. If you go into this path rune him with Swift/Blade(SPD/ATK/ATK). If he failed to attack first, Gamir is useless.

I would suggest to keep him until 5* only because there are better wind nuker that you will be getting at later game.

So where you can use Gamir?

He will be your primary nuker in the early game because he really hits hard.

Final Verdict:

Food. Good at early game.

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 6915
ATK Stats @ max level 6 ★ 790
DEF Stats @ max level 6 ★ 395
SPD 113


First Skill Bite
Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Second Skill Double Attack
Bite your enemy continuously to inflict great damage. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Third Skill Enrage (Passive) (Awakened)
The lower your HP, the higher your Attack Power will be. [Automatic Effect]
Awakened Bonus New skill: Acquire [Enrage (Passive)]

Summon From

Source Unknown Scroll
Social Summon
Secret Dungeon
Magic Shop

Rune Recommendations

Runes Full DPS - Rage/Blade (ATK/CD/ATK)
Speedy - Swift/Energy(SPD/ATK/ATK)


Personal Pros - Double Heal
Cons - Squishy

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