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Wind Ifrit (Akhamamir)

Wind Ifrit (Akhamamir)
Attribute: Wind
Category: Monster
  • Name: Ifrit
  • Awakened Name: Akhamamir
  • Grade: ★★★★★
  • Type: Attack
  • Affinity: Wind
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

8.6
  • World Arena 5 / 10
  • Arena 6 / 10
  • Giant Dungeon 8 / 10
  • Dragon Dungeon 8 / 10
  • Necropolis 8 / 10
  • TOA 9 / 10
  • Rift Raid 9 / 10
  • Siege Battle 6 / 10

Akhamamir is branded as the worst Ifrit that you can get. Well I couldn’t argue more. His skills and stats are contradicting with each other. He needs accuracy because his 2 skills has debuffs. His leader skills at least is fine because it’s accuracy bonus to all allies and that is a whooping 41%. His awakened bonus contradict this because it’s +15% critical rate.

His first skill is basically an attack that inflicts continuous damage for 2 turns with 75% chance at max skills. But the problem is, this attack is scaled through his attack speed.

The second skill of Akhmamir makes everything worst because it is scaled through Max HP. This may stun all the enemies with 60% chance at max skills and can be casted every 3 turns.

Meanwhile his third skill at least compliment his first and second skill because it basically attacks all enemies and the damage is scaled through attack power which increases by 30% each harmful effect on the enemies.

Don’t hate this guy because his stats are all over the place. All you need is proper runes and focus on what you want to do with him.

You can build akhamamir with as full damager taking advantage of the critical rate awakened bonus and that would be Rage/Blade(ATK/CD/ATK). This forgets everything else. With this build you can forget that he was able to stun and inflict continous damage. Moreover the scaling of first and second skill must not be taken into consideration just keep in mind the large damage on his third skill. If he stuns, then he stuns. To take full advantage of this, he must paired with the likes of beretta for maximum damage output.

But if you want the debuffs and make him tankier then by all means you can rune him with Violent/Revenge(HP/ATK/Accuracy). This would be pretty decent damage and scary actually. Just take note to get some speed, HP, and accuracy on substats. Even better if you make him as the leader for this build. Beretta is his partner in this case.

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 11370
ATK Stats @ max level 6 ★ 812
DEF Stats @ max level 6 ★ 571
SPD 100

Skills

First Skill Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +15%
Second Skill Super Crush
Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Third Skill Mach Crush
Emits magical energy to attack all enemies. The damage increases by 30% for each harmful effect on the enemies. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Fourth Skill Akhamamir Leader Skill: Increases the Accuracy of ally monsters by 41%.
Awakened Bonus Increases Critical Rate by 15%.

Summon From

Source Guild Shop

Rune Recommendations

Runes Rage/Blade(ATK/CD/ATK)
Violent/Revenge(ATK/ATK/Accuracy)

Feedback

Personal Pros - Nice Base stats
Cons - Need godly runes

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