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Water Drunken Master (Mao)

Water Drunken Master (Mao)
Brand: Water
Category: Monster
  • Name: Drunken Master
  • Awakened Name: Mao
  • Grade: ★★★
  • Type: Attack
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

7.5
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 8 / 10
  • Dragon Dungeon 8 / 10
  • Necropolis 6 / 10
  • TOA 9 / 10
  • Raid 7 / 10
  • Late Game 7 / 10

Mao is one of a kind in summoners war. It’s rare to have an attack type monster that has an AOE heals. He is kinda similar to Ahman but this guy healing ability is scaled by it’s attack power.  If you are interested for his heals and deal some damage, rune him with Fatal and all attack % on slot 2,4,6. However if you like him to be a nuker, Rage/Blade will suit him well because you already have a base critical rate of 15% as his awakened bonus.

His third skill Seal Punch deals a great deal of damage while increasing your attack speed for 3 turns. This is awesome, you deal a huge damage to the enemy and apply a buff to yourself. It’s a complete package for nuker.

Considering that drunken masters are quite common, they even come out from unknown scrolls; Mao is one hell of 3 star nuker and can level up his skills very easily.

So where you can use Mao?

You can use him in arena and toa because he can heal and deal huge damage. Most importantly he can be use as an additional healer and nuker for Giant B10 and Dragon B10.

Final Verdict:

Good Monster

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 8400
ATK Stats @ max level 6 ★ 714
DEF Stats @ max level 6 ★ 538
SPD 99

Skills

First Skill Rolling Punch
Approaches the enemy like a drunkard to throw a punch and decreases the Attack Power for 1 turn with an 80% chance.
- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
Second Skill One More Drink
Recovers the HP of all allies and decreases their chances of being attacked with a critical hit for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 4 turns)
- Lv.2 Recovery +10%
- Lv.3 Recovery +10%
- Lv.4 Recovery +10%
- Lv.5 Cooldown Turn -1
Third Skill Seal Punch
Attacks the enemy with a quick blow and increases your attack speed for 3 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooldown Turn -1
Awakened Bonus Increases Critical Rate by 15%.

Summon From

Source Unknown Scroll
Mystical Scroll
Mystical Summon
Social Summon

Rune Recommendations

Runes DPS - Rage/Blade(ATK/CD/ATK)
Support Healer - Fatal/Will(ATK/ATK/ATK)

Feedback

Personal Pros - Healer skills for an Attack type is rare
Cons - slow, squishy

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