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Water Hellhound (Tarq)

Water Hellhound (Tarq)
Brand: Water
Category: Monster
  • Name: Hellhound
  • Awakened Name: Tarq
  • Grade: ★★
  • Type: Attack
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

6.1
  • Arena Offense 8 / 10
  • Arena Defense 7 / 10
  • Giant Dungeon 6 / 10
  • Dragon Dungeon 6 / 10
  • Necropolis 5 / 10
  • TOA 6 / 10
  • Raid 5 / 10
  • Late Game 6 / 10

At early game Tarq would be a good nuker. I mean really good. His first skill would able to heal himself with 30% of the inflicted damage. You can use him as your main damager in the arena, toa, scenarios, and dungeon. However at mid game and late game, he is just too squishy to be useful. One shot and he will die easily.  Well if you have monsters with endure like for example the Light Neostone Agent, this guy would be pretty useful. Make the enemy monster hit him until almost dead and because of the endure casted on him he won’t die.

You can rune him Swift/Blade with speed on slot 2, Attack % on slot 4 and 6.  You can also put critical damage on slot 4 for more damage if you manage to get critical rate on substats.

I would suggest to keep him until 5* only because there are better water nuker that you will be getting at later game. But I am seeing some advance setup that utilize his 3rd skill and his high speed in the arena. But definitely requires a good rune for hum to be of use.

So where you can use Tarq?

He will be your primary nuker in the early game because he really hits hard.

Final Verdict:

Food. Good at early game.

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 8565
ATK Stats @ max level 6 ★ 714
DEF Stats @ max level 6 ★ 362
SPD 115

Skills

First Skill Bite
Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Second Skill Ambush
Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Third Skill Group Hunt (Awakened)
Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
Awakened Bonus New skill: Acquire [Group Hunt]

Summon From

Source Unknown Scroll
Social Summon
Magic Shop
Secret Dungeon

Rune Recommendations

Runes Speedy DPS - Swift/Blade (Speed/CD/ATK)

Feedback

Personal Pros - High Damage Output
Cons - Squishy

User Reviews

Overall User's Rating

The overall rating is based on 1 reviews by users.

5.9
  • Arena Offense 5 / 10
  • Arena Defense 6 / 10
  • Giant Dungeon 5 / 10
  • Dragon Dungeon 5 / 10
  • Necropolis 5 / 10
  • TOA 8 / 10
  • Raid 7 / 10
  • Late Game 6 / 10
Post a Review Please not that each user review reflects the opinion of it's respectful author.
  1. Shamanenking

    9.3333333333333

    Tarq is insane!

    Hello everyone,

    i totally disagree with the points mentioned on the overview.
    Tarq is insane and good for everyone with at least 6 6*.

    Build him Swift+blade with SPD/Crit dmg/Atk and he is your number one dungeon and arena partner 🙂
    You could use Bernand / Galleon / 3 x tarq for Giant b10 Super fast clear
    or Verde / Galleon / 3 x tarq for dragon super speed clear
    and also for Necro B10 Colleen / Galleon / 3 x tarq

    Have fun !

    • Arena Offense
      5 / 10
    • Arena Defense
      6 / 10
    • Giant Dungeon
      5 / 10
    • Dragon Dungeon
      5 / 10
    • Necropolis
      5 / 10
    • TOA
      8 / 10
    • Raid
      7 / 10
    • Late Game
      6 / 10
  • Add a Review

    Please post a user review only if you have / had this product.

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