Water Hellhound (Tarq)
Awakened Name: Tarq
At early game Tarq would be a good nuker. I mean really good. His first skill would able to heal himself with 30% of the inflicted damage. You can use him as your main damager in the arena, toa, scenarios, and dungeon. However at mid game and late game, he is just too squishy to be useful. One shot and he will die easily. Well if you have monsters with endure like for example the Light Neostone Agent, this guy would be pretty useful. Make the enemy monster hit him until almost dead and because of the endure casted on him he won’t die.
You can rune him Swift/Blade with speed on slot 2, Attack % on slot 4 and 6. You can also put critical damage on slot 4 for more damage if you manage to get critical rate on substats.
I would suggest to keep him until 5* only because there are better water nuker that you will be getting at later game. But I am seeing some advance setup that utilize his 3rd skill and his high speed in the arena. But definitely requires a good rune for hum to be of use.
So where you can use Tarq?
He will be your primary nuker in the early game because he really hits hard.
Food. Good at early game.
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||8565|
|ATK Stats @ max level 6 ★||714|
|DEF Stats @ max level 6 ★||362|
Bite your enemy and recover 30% of the inflicted damage as HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +5%
- Lv.7 Damage +15%
Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Group Hunt (Awakened)
Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turns)
- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
|Awakened Bonus||New skill: Acquire [Group Hunt]|
|Runes||Speedy DPS - Swift/Blade (Speed/CD/ATK)|
Pros - High Damage Output
Cons - Squishy
Tarq is insane!
i totally disagree with the points mentioned on the overview.
Tarq is insane and good for everyone with at least 6 6*.
Build him Swift+blade with SPD/Crit dmg/Atk and he is your number one dungeon and arena partner 🙂
You could use Bernand / Galleon / 3 x tarq for Giant b10 Super fast clear
or Verde / Galleon / 3 x tarq for dragon super speed clear
and also for Necro B10 Colleen / Galleon / 3 x tarq
Have fun !