- Monster Index
- Water Mermaid (Tetra)
Water Mermaid (Tetra)
Awakened Name: Tetra
Tetra is one of the best support in summoner’s war. She got a huge HP and defence pool. And also she is very very fast.
Her first skill Mana Bubble basically attacks an enemy that has 50% chance to remove beneficial effect. Most notably this skill is scaled through his max HP. So this compliment her high base HP. Pretty awesome.
The second skill removes all harmful effects on ally target and cast a shield for 3 turns. It is not as effective as the aoe shield of sylphid, but this is still awesome because of the harmful effect removal.
The first skill and the second skill is already good but her third skill makes her amazing. She attacks all enemies and put them all into sleep for 1 turn. That is very very deadly to the enemy. This skill cannot be resisted not unless the monsters has sleep immunity (for example Dark Salamander).
I would recommend to rune her Swift/Energy. And on slot 2 put speed, slot 4 and 6 should be HP %. If you rune her like this, you got a speedy tank support. All in one.
So where you can use Tetra?
You can use Tetra with almost everywhere. Tetra is useful in toa, arena, giant, dragon, etc.
Very good support monster
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||10050|
|ATK Stats @ max level 6 ★||615|
|DEF Stats @ max level 6 ★||692|
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster's level. (Reusable in 4 turns)
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Shield +10%
- Lv.5 Cooltime Turn -1
Attacks an enemy 3 times. Each attack has a 50% chance to decrease the target's Defense, disturb its HP recovery, or prevent the target from using a skill with a cool time for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
|Awakened Bonus||Increases Attack Speed by 15|
Temple of Wishes
Extra Turn - Violent/Energy(SPD/HP/HP)
Speedy - Swift/Energy(SPD/HP/HP)
Super Tank - Energy/Endure/Endure(HP/HP/HP)
Pros - Tanky Support
Cons - No Healing skill