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Water Mermaid (Tetra)

Water Mermaid (Tetra)
Attribute: Water
Category: Monster
  • Name: Mermaid
  • Awakened Name: Tetra
  • Grade: ★★★★
  • Type: Support
  • Affinity: Water
  • Good/Food: Good

Our Rating

The overall rating is based on review by our experts

8.8
  • World Arena 5 / 10
  • Arena 6 / 10
  • Giant Dungeon 9 / 10
  • Dragon Dungeon 9 / 10
  • Necropolis 9 / 10
  • TOA 9 / 10
  • Rift Raid 9 / 10
  • Siege Battle 6 / 10

Tetra is one of the best support in summoner’s war. She got a huge HP and defence pool. And also she is very very fast.

Her first skill Mana Bubble basically attacks an enemy that has 50% chance to remove beneficial effect. Most notably this skill is scaled through his max HP. So this compliment her high base HP. Pretty awesome.

The second skill removes all harmful effects on ally target and cast a shield for 3 turns. It is not as effective as the aoe shield of sylphid, but this is still awesome because of the harmful effect removal.

The first skill and the second skill is already good but her third skill makes her amazing. She attacks all enemies and put them all into sleep for 1 turn. That is very very deadly to the enemy. This skill cannot be resisted not unless the monsters has sleep immunity (for example Dark Salamander).

I would recommend to rune her Swift/Energy. And on slot 2 put speed, slot 4 and 6 should be HP %. If you rune her like this, you got a speedy tank support. All in one.

So where you can use Tetra?

You can use Tetra  with almost everywhere. Tetra is useful in toa, arena, giant, dragon, etc.

Final Verdict:

Very good support monster

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 10050
ATK Stats @ max level 6 ★ 615
DEF Stats @ max level 6 ★ 692
SPD 110

Skills

First Skill Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
Second Skill Air Shield
Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster's level. (Reusable in 4 turns)
- Lv.2 Shield +10%
- Lv.3 Shield +10%
- Lv.4 Shield +10%
- Lv.5 Cooltime Turn -1
Third Skill Crushed Hopes
Attacks an enemy 3 times. Each attack has a 50% chance to decrease the target's Defense, disturb its HP recovery, or prevent the target from using a skill with a cool time for 2 turns. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Awakened Bonus Increases Attack Speed by 15

Summon From

Source Mystical Scroll
Mystical Summon
Water Scroll
Legendary Scroll
Temple of Wishes

Rune Recommendations

Runes Extra Turn - Violent/Energy(SPD/HP/HP)
Speedy - Swift/Energy(SPD/HP/HP)
Super Tank - Energy/Endure/Endure(HP/HP/HP)

Feedback

Personal Pros - Tanky Support
Cons - No Healing skill

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