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Wind Assasin (Tanya)

Wind Assasin (Tanya)
Attribute: Wind
Category: Monster
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Our Rating

The overall rating is based on review by our experts

8.9
  • World Arena 5 / 10
  • Arena 6 / 10
  • Giant Dungeon 9 / 10
  • Dragon Dungeon 8 / 10
  • Necropolis 8 / 10
  • TOA 9 / 10
  • Rift Raid 8 / 10
  • Siege Battle 6 / 10

I am a little bit disappointed with Tanya. Her HP is mediocre compare to the sylph which is also attack type. Moreover her attack is also inferior to them. However one good thing on Tanya is that she got a very high def which compensates for her mediocre HP pool. However, having defence for survivability is not highly recommended especially in the arena because of def break and also susceptible to ignore defence skills of some monster particularly Lushen. But her awakened bonus of plus resistance of 25% which is very very helpful.

Her third skill can one hit delete monster because it got a high damage output. And also it can render a harmful effect to enemy monster that prevents healing which is pretty useful. The second skill Capture opportunity is a buff to yourself that increases attack power and Critical rate for 2 turns. By using the third skill, you would gain another turn. So use the 2nd skill first before using the third skill to render more damage.

Exponse weakness skill can reduce defence of the enemy for 2 turns. This is pretty pretty helpful in dealing with tanky monster.

The ideal rune for Tanya is Violent/Revenge (ATK/CD/ATK). This is to make him attack more and render more damage. However if you don’t have decent violent/revenge rune then Rage/Blade (ATK/CD/ATK) would do just fine. Increase critical damage as much as you can to maximize her full potential. Her increase crit rate fir 2nd skill will complement the additional critical damage.

So where you can use Tanya?

You can use Tanya in the arena as offence and defence. You can also use her in Giant B10.

Final Verdict:

Very Good Monster.

Monster Info

Stats(max level 6 ★)

HP Stats @ max level 6 ★ 12840
ATK Stats @ max level 6 ★ 527
DEF Stats @ max level 6 ★ 593
SPD 116

Skills

First Skill Deadly Blow
Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Second Skill Deadly Wave
Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 4 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Third Skill Supply
Revives a dead ally and evens out the HP ratio of all allies. (Reusable in 8 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Awakened Bonus Increases Attack Speed by 15

Summon From

Source Mystical Scroll
Mystical Summon
Temple of Wishes
Wind Scroll
Legendary Scroll

Rune Recommendations

Runes Tank - Energy/Endure/Energy(HP/HP/Resistance)
Debuff Tank - Energy/Endure/Revenger(HP/HP/Resistance)

Feedback

Personal Pros - Very High HP suitable for tank and can revive. First skill can disturb HP recovery
Cons - Long Cooldown of 3rd skill.

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