- Monster Index
- Wind Lizardman (Velfinodon)
Wind Lizardman (Velfinodon)
Awakened Name: Velfinodon
There were a lot of tanks in summoners war game, but their skills and base stats contradict with each other. Not unlike Velfinodon which his skills and stats totally compliment each other.
Velfinodon base stats are not that quite impressive. His base HP is low, but his defence is quite high. The base attack is very low too. However if you look into his skills, all are basically scaled through defence.
His first skill attacks an enemey 2 times with damage proportional to max defence while inflicting continuous damage for 2 turns and weakens the defence with 25% chance @max skills.
Meanwhile, Velfinodon second skill poisonous wind attacks all enemies and inflicts continuous damage for 3 turns with a 50% chance. The Attack Power increases according to Defense and the damage increases by 30% for each inflicted harmful effect.
His first skill is already awesome but his third skill is much much helpful. It’s actually a passive skill that generally Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance.
With the skills he have and his primary attribute, I recommend to build him Violent/Revenge(DEF/DEF/Accuracy). Violent rune for him to throw more attack thus inflicting more debuffs. Revenge suits him well because he is built to tank more and regardless of how big the damage is, he can take it because he got a huge defence.
Watch out for Lushen skill, Velfinodon will die so better kill Lushen first. And protect Velfinodon for any defence debuffs.
So where you can use Velfinodon?
You can use Velfinodon as a tactical monster in the arena. He can be on the offence and defence. Because this guy can inflict continuous damage, and will not easily die he is suitable to be used in running Giant B10 dungeon. Velfinodon can also be used to solo farm Aiden Forest.
Very Good Monster
Stats(max level 6 ★)
|HP Stats @ max level 6 ★||8895|
|ATK Stats @ max level 6 ★||560|
|DEF Stats @ max level 6 ★||659|
Attacks the enemy 2 times and weakens the enemy's Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Harmful Effect Rate +5%
- Lv.5 Damage +5%
- Lv.6 Harmful Effect Rate +5%
- Lv.7 Damage +10%
Attacks all enemies and inflicts continuous damage for 3 turns with a 50% chance. The Attack Power increases according to Defense and the damage increases by 30% for each removed harmful effect. (Reusable in 4 turns)
- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Cooltime Turn -1
Bone Scale (Passive)
Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]
|Awakened Bonus||Increases Accuracy by 25%|
Temple of Wishes
Damager - Violent/Revenge(DEF/DEF/Accuracy)
Damager - Guard/Guard/Revenge(DEF/DEF/DEF)
Pros - Continuous Damage, hit like a truck
Cons - Can be disabled by defence debuff